New Warmaster Skills!
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New Warmaster Skills!
I know there are some pictures around but the forum is dead. So I'm gonna post something
NGD might be listening to us players who've suggested to change Warmaster Skills!
Shockingly true!
Anyway they are on Amun, but you cannot use them. Some seems good, and some..well stupid.
Here we go:
Warmaster Spells for Marksman:
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For Conjurers:
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This is what I can get from my characters.
There are some screens from Facebook and Regnum Forum, I'll link them here shortly
Cheers
NGD might be listening to us players who've suggested to change Warmaster Skills!
Shockingly true!
Anyway they are on Amun, but you cannot use them. Some seems good, and some..well stupid.
Here we go:
Warmaster Spells for Marksman:
[img][You must be registered and logged in to see this link.][/img]
[img][You must be registered and logged in to see this link.][/img]
[img][You must be registered and logged in to see this link.][/img]
[img][You must be registered and logged in to see this link.][/img]
[img][You must be registered and logged in to see this link.][/img]
For Conjurers:
[img][You must be registered and logged in to see this link.][/img]
[img][You must be registered and logged in to see this link.][/img]
[img][You must be registered and logged in to see this link.][/img]
[img][You must be registered and logged in to see this link.][/img]
[img][You must be registered and logged in to see this link.][/img]
This is what I can get from my characters.
There are some screens from Facebook and Regnum Forum, I'll link them here shortly
Cheers
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
Re: New Warmaster Skills!
Warlock:
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Knight:
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A new category: Legendary
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New Magnantite Weapons
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Knight:
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A new category: Legendary
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New Magnantite Weapons
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Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
Re: New Warmaster Skills!
William Shakespeare wrote:mhmh looks kinda cool
I guess, still, as always, people are complaining xD
I've seen every class new Warmaster spell...now I need to find them again to post them here xD
Anyway some more:
Knight:
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Hunter:
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For some reason the screenshots are a bit on the right.
On my screen only Head of the Pack isn't fully visible. It's 10% if some are still not clear, click on the it's URL.
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
Re: New Warmaster Skills!
William Shakespeare wrote:anyway how do you know that stuff about magna weps?
Thank the Holas! on Facebook
You guys should join ' Haven | Regnum/Realms Online ' group.
And on forums, well you can't display everything you know how NGD are.
Also were Barbarians nerfed alot? Because I don't believe it, Mashu especially, is a fucking whiner.
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
Re: New Warmaster Skills!
Regnum Forum; Kharbon wrote:I agree with you. 200 hp is nothing. In situations where someone needs health, this would be useless. I also like your suggestion of increasing allies protection.
What about a spell that would temporarly give the ally a blocking chance (about same as the one of the knight)? I know this is a luck-based thing, but under heavy attack this could help.
Anyway, I went on amun and here are the war-master spells for warlock:
War council - passive, supposed to give another warmaster chat-tab. I couldn't test it as my spell book seems to be bugged.
Offensive portal - teleports allies to choice of destinations - I belive it's the same as before, maybe including the "defensive" locations?
Warmasters might - passive, giving 15% cs. This is extremely useful for warlock. I like it. Only thing I fear is, that it will become a must-have in PvP. Non-wm warlocks will have more difficulties to defeat wm locks, but I suppose that's on purpose.
Mass pricking ivy - "A pricking ivy grows below the opponent's feet and her near allies, surrounding and catching her.".
Duration 4 seconds, Area 6, cost 500 mana, CD 40sec, GCD short, Casting time 0.5.
If we compare this with twister on lvl 1:
Duration 5 seconds, Area 6, cost 290 mana, CD 60sec, GCD normal, Casting time 3 seconds.
Twister is found in the "element tree" along with other useful spells. Many locks skill it on lvl 1. If we compare its mana cost and duration, investing in twister few more points makes it better than "mass pricking ivy". The only advantage of the wm spell would be very short casting. Even then, This spell does not have the "wow, awesome" effect, but it's an extremely expensive spell with a easy substitute.
Warmaster blood - Passive, giving 550 hp to the warlock. This is also a great spell - 550 hp for a lock is useful.
To conclude: apart from the "mass pricking ivy", they are very nice spells. It seems beacons were removed, or given class-specific? The only problem I have with the wm tree is it's order. I would suggest the following order:
Mass pricking ivy - being the "worst" spell in here imho
War concil - useful for coordination, but not having a great impact in pure war
Offensive portal - again, strategic spell, not giving advantage in combat
Warmasters blood - gives a direct combat advantage, very useful
Warmasters might - the "best" spell of the tree imho, should therefore have a position where more points have to be invested, and perhaps some other spells lowered (as will be the case in my setup ;P)
These are in summary the Warlocks' Spells
As for Barbarians:
I couldn't find some screens but they have;
Heroic Roar(?) : 25%- Movement Speed, Area:6 That's all I remember.
They have Offensive Beacon too
Then Warmaster Concil for everyone
Warmaster Blood: 300HP
That's about it I think :p
NOTE: THESE SPELLS AREN'T THE LAST VERSION, THEY CAN CHANGE, SO KEEP YOURSELF UPDATED!!
Of course any thoughts, list'em here, and if you're shy on forums, I'll post them for you!
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
Re: New Warmaster Skills!
Huntrare wrote:
Of course any thoughts, list'em here, and if you're shy on forums, I'll post them for you!
Yes im shy OKEY THNX!
Re: New Warmaster Skills!
Guys! Say const instead of strength for knight on RO forum! PLS!
Kellindil- Posts : 449
Join date : 2010-10-03
Age : 41
Location : Hungary
Re: New Warmaster Skills!
Hey Hey,
The Knight's passive bonus is changed into Constitution!!!!
And well Heal Spell name changed.
Got the feeling knights will reach 6k HP
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That aaand...Horn of the Wind is only available for Hunters. Got nerfed to 20% Movement Speed and requires 3 or 4 allies to be casted.
Marksman got:
I wouldn't say it's useless...but it's not that handy either.....
[You must be registered and logged in to see this image.]
The Knight's passive bonus is changed into Constitution!!!!
And well Heal Spell name changed.
Got the feeling knights will reach 6k HP
[You must be registered and logged in to see this image.]
That aaand...Horn of the Wind is only available for Hunters. Got nerfed to 20% Movement Speed and requires 3 or 4 allies to be casted.
Marksman got:
I wouldn't say it's useless...but it's not that handy either.....
[You must be registered and logged in to see this image.]
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
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