Spell Suggestions
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Spell Suggestions
Hey guys, I've got some ideas that may(IF NGD notices -.-) balance a bit more the game. I decided to post these ideas here then, put them on RO foroum.
So here goes:
Warrior: Barbs/Knights
-Spring- swap with -Martial Defence-
Mages: Conj/Warl
Static Field -drop- and change with (new spell)
-Earth Momentum-
Des.:Mage shooks the earth to his will
-Movement Speed 5%(2%more every lev)
-Aura Type,Area 6
-Duration :15 Casting time:1s Cooldown:50-60s Global Cooldown: Short
Warlocks: Cremation-drop-(I never saw a lock use this spell,only one) and change with(new spell)
-Dark Fury-
Des. The caster looses his mind and go all out
-Debuffs on self: -75% Protection; Buffs: 100% Weapon Damage
-Constant,Casting time:1s
-Duration:25s Cooldown:70s Global Cooldown: Short
Archers: Hunter/Marks
Hunters:-Camo Corpse-drop-(Useless since Cremation is never used) and change with -Strategic Pos. BUT;Type: Aura,Area 10m OR with Son of the Wind,and swap this spell(either one) with Reveal.
-Bestial Wrath-drop- and swap with(new spell)
-Stunning Light-
Des. Hunter puts a bright light which blinds the opponent
-Stun for 5s BUT Hit Chance -50%
-Area Spell:6m Duration:30s(5s STUNNED 25s HIT CHANCE PENELTY) Cooldown:90 Global Cooldown:Medium
-Casting time:1s
Marks:-Strategic Pos.- swap with Spell Elude OR IF Strat.Pos. gets Hunter only still gets with Spell Elude BUT EITHER WAY
-Spell Elude-
-Spell resistance:100 (each level +100)
Archer:-Mobility-Increase Movement Speed: 3% each lev.
-IF Strat. Pos. OR SoftW gets Hunter Only, and Spell Elude gets to Marks,1 spell will be missing in the Tactics,so(new spell)
-Reflection-
Des.The archer moves so fast that he leaves an image behind
-Movement Speed:+5%, Evasion: +700
(Other details are the same as Escapist.This will be the last spell in the Evasion Tree)
-Escapist- Same details BUT Evasion:200 AND it will be the 6th spell of the Evasion Tree
Yes,it is a big wall of text, but I think it will balance more the game. Tell me what you think guys and gals
So here goes:
Warrior: Barbs/Knights
-Spring- swap with -Martial Defence-
Mages: Conj/Warl
Static Field -drop- and change with (new spell)
-Earth Momentum-
Des.:Mage shooks the earth to his will
-Movement Speed 5%(2%more every lev)
-Aura Type,Area 6
-Duration :15 Casting time:1s Cooldown:50-60s Global Cooldown: Short
Warlocks: Cremation-drop-(I never saw a lock use this spell,only one) and change with(new spell)
-Dark Fury-
Des. The caster looses his mind and go all out
-Debuffs on self: -75% Protection; Buffs: 100% Weapon Damage
-Constant,Casting time:1s
-Duration:25s Cooldown:70s Global Cooldown: Short
Archers: Hunter/Marks
Hunters:-Camo Corpse-drop-(Useless since Cremation is never used) and change with -Strategic Pos. BUT;Type: Aura,Area 10m OR with Son of the Wind,and swap this spell(either one) with Reveal.
-Bestial Wrath-drop- and swap with(new spell)
-Stunning Light-
Des. Hunter puts a bright light which blinds the opponent
-Stun for 5s BUT Hit Chance -50%
-Area Spell:6m Duration:30s(5s STUNNED 25s HIT CHANCE PENELTY) Cooldown:90 Global Cooldown:Medium
-Casting time:1s
Marks:-Strategic Pos.- swap with Spell Elude OR IF Strat.Pos. gets Hunter only still gets with Spell Elude BUT EITHER WAY
-Spell Elude-
-Spell resistance:100 (each level +100)
Archer:-Mobility-Increase Movement Speed: 3% each lev.
-IF Strat. Pos. OR SoftW gets Hunter Only, and Spell Elude gets to Marks,1 spell will be missing in the Tactics,so(new spell)
-Reflection-
Des.The archer moves so fast that he leaves an image behind
-Movement Speed:+5%, Evasion: +700
(Other details are the same as Escapist.This will be the last spell in the Evasion Tree)
-Escapist- Same details BUT Evasion:200 AND it will be the 6th spell of the Evasion Tree
Yes,it is a big wall of text, but I think it will balance more the game. Tell me what you think guys and gals
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
Re: Spell Suggestions
I will talk about Hunters only, since I dont care about the other classes xD.
Hunters:
*I think the Hunters got enough stun's, we've got Distraction shot (I use at 14 sec), we got Stunning (I use at 6 sec), together that's 20 sec of stun for me. That's quite a lot and if we got another stun, PvP versus a Hunter will be slow and that makes the gameplay slower, which many people already complained about.
*Bestial Wrath should be a passive imo, the Pet hits around 50 on a full buffed Hunter and even less on a full buffed Marksman. Also Hunter's pets are quite useless now, since you can't go in camo with them which is one of the main characteristics of a Hunter. Shortly described: Fail of Ngd
*I think Camo Corpse should be removed and should be introduced by a new kind of spell, for example:
The Hunter's Wind (Just saying something)
+10% speed
Area
20 sec (Duration)
200 mana
60 sec (Cool Down)
*Horn of the Wind should be radically changed, higher levels have too much influence no the gameplay atm, the speed should be less and the Cool Down must be longer.
*Stragetic Position should just be removed, I think Camo + Strag. Pos. + Evasive tac. + (That other spell I forgot the name of) are a too deadly combination for most other unprepared targets.
*Another Escapist, no thank you, Escapist + Reflection will be a too powerfull combination, if have mana left then cast SotW and you can win with normal hits lmao.
My own ideas:
Remove Reveal and create a new spell: Move Corpse, be able to move a corpse 100 + 50m every lvl. So that a Conj doesn't need to risk his life to revive someone. This will be something cool for Hunters, so that they have something to do at Fort Wars instead of hitting 0 vs Markses with Mana Pylon. Also wouldn't it be fun to stockpile bodies Lmao...
Remove Stragetic Pos. and create a new spell: Burst of Damage, area 10m, +100 dmg + 50 every lvl + can only be used with atleast 2 allies around you. Will be fun if Markses can have me buffed a little as well.
Increase Hunters damage slightly
Increase Pets health slightly
That was all I could think of this early morning...
Hunters:
*I think the Hunters got enough stun's, we've got Distraction shot (I use at 14 sec), we got Stunning (I use at 6 sec), together that's 20 sec of stun for me. That's quite a lot and if we got another stun, PvP versus a Hunter will be slow and that makes the gameplay slower, which many people already complained about.
*Bestial Wrath should be a passive imo, the Pet hits around 50 on a full buffed Hunter and even less on a full buffed Marksman. Also Hunter's pets are quite useless now, since you can't go in camo with them which is one of the main characteristics of a Hunter. Shortly described: Fail of Ngd
*I think Camo Corpse should be removed and should be introduced by a new kind of spell, for example:
The Hunter's Wind (Just saying something)
+10% speed
Area
20 sec (Duration)
200 mana
60 sec (Cool Down)
*Horn of the Wind should be radically changed, higher levels have too much influence no the gameplay atm, the speed should be less and the Cool Down must be longer.
*Stragetic Position should just be removed, I think Camo + Strag. Pos. + Evasive tac. + (That other spell I forgot the name of) are a too deadly combination for most other unprepared targets.
*Another Escapist, no thank you, Escapist + Reflection will be a too powerfull combination, if have mana left then cast SotW and you can win with normal hits lmao.
My own ideas:
Remove Reveal and create a new spell: Move Corpse, be able to move a corpse 100 + 50m every lvl. So that a Conj doesn't need to risk his life to revive someone. This will be something cool for Hunters, so that they have something to do at Fort Wars instead of hitting 0 vs Markses with Mana Pylon. Also wouldn't it be fun to stockpile bodies Lmao...
Remove Stragetic Pos. and create a new spell: Burst of Damage, area 10m, +100 dmg + 50 every lvl + can only be used with atleast 2 allies around you. Will be fun if Markses can have me buffed a little as well.
Increase Hunters damage slightly
Increase Pets health slightly
That was all I could think of this early morning...
Re: Spell Suggestions
Meh .But the stun I'm talking about is an area spell and not on 1. Dist. Shot is on person while stunning fist is at close range and 6/7s max. Plus it will be a Hunter only stun.
I like the idea about the corpse movement, i think it will be better than hiding the corpse.
About Strat. Pos i disagree. If it will be in the tactics area, yes hunter will be more powerful, BUT if it will be a hunter only spell, it is an Area spell,so Aura. I dont think you can cast an Aura spell without people around you. If you can, then if no one is in that area, the spell will deactivate.
Since you are a hunter,when you have a pet,does it use its own powers?
EDIT: Also about Dist. Shot and Stunning Fist, Marks have them too, so if hunters got 2 stunning spells,marks got them too.I looked at Hunter's Skills Tree,and saw that they focused on Normals,and Pets: Normals and not spells,While Marks doesnt have a lot of spells to increase normals,but many damage spells=to mana consuming,which is marks greatest problem,While Hunter got more Mana but almost none damaging spells(Ex.Serpent Bite)
I like the idea about the corpse movement, i think it will be better than hiding the corpse.
About Strat. Pos i disagree. If it will be in the tactics area, yes hunter will be more powerful, BUT if it will be a hunter only spell, it is an Area spell,so Aura. I dont think you can cast an Aura spell without people around you. If you can, then if no one is in that area, the spell will deactivate.
Since you are a hunter,when you have a pet,does it use its own powers?
EDIT: Also about Dist. Shot and Stunning Fist, Marks have them too, so if hunters got 2 stunning spells,marks got them too.I looked at Hunter's Skills Tree,and saw that they focused on Normals,and Pets: Normals and not spells,While Marks doesnt have a lot of spells to increase normals,but many damage spells=to mana consuming,which is marks greatest problem,While Hunter got more Mana but almost none damaging spells(Ex.Serpent Bite)
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
Re: Spell Suggestions
Yes I know Marksmans have 2 stuns as well, though I think 3 is just too much, what do you mean with when you have a pet,does it use its own powers?
Re: Spell Suggestions
well Hunters need more area spells to be more supportive. and about the pet powers; if you have a Leopard,does it use Rake?Tjan wrote:Yes I know Marksmans have 2 stuns as well, though I think 3 is just too much, what do you mean with when you have a pet,does it use its own powers?
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
Re: Spell Suggestions
Huntrare wrote:well Hunters need more area spells to be more supportive. and about the pet powers; if you have a Leopard,does it use Rake?Tjan wrote:Yes I know Marksmans have 2 stuns as well, though I think 3 is just too much, what do you mean with when you have a pet,does it use its own powers?
No it does not.
Re: Spell Suggestions
it should be thenTjan wrote:Huntrare wrote:well Hunters need more area spells to be more supportive. and about the pet powers; if you have a Leopard,does it use Rake?Tjan wrote:Yes I know Marksmans have 2 stuns as well, though I think 3 is just too much, what do you mean with when you have a pet,does it use its own powers?
No it does not.
Huntrare- Posts : 425
Join date : 2011-08-28
Age : 27
Location : Malta
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